Ghost Recon Wildlands Weapon Customization
Attack Rifle Magazines | |
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ACR | |
Standard Magazine | Standard mag loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more than damage to armored targets. |
Dual Magazines | 2 magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
Pulsate Magazine | Drum magazine loaded with FMJ ammunition. The added weight decreases Maneuverability. |
417 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
Extended Magazine | Extended magazine loaded with FMJ ammunition. |
TAR-21 | |
Standard Magazine | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more harm to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
AK-200 | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
Extended Mag | Extended magazine loaded with FMJ armament. |
AN-94 | |
Standard Mag | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more than damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
Drum Magazine | Drum mag loaded with FMJ ammunition. The added weight decreases Maneuverability. |
A-91 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
F2000 | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more harm to armored targets. |
S805 | |
Standard Magazine | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more than impairment to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
Light Machine Gun Magazines | |
MK 48 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP armament capable of dealing more than impairment to armored targets. |
Incendiary Ammo | Standard magazine loaded with incendiary ammunition, dealing splash harm in a small radius. Overall Power is decreased by lack of penetration. |
Stoner 96 | |
Standard Magazine | Standard mag loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more harm to armored targets. |
Incendiary Ammo | Standard mag loaded with incendiary ammunition, dealing splash damage in a minor radius. Overall Ability is decreased by lack of penetration. |
LSAT | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more than harm to armored targets. |
Incendiary Ammo | Standard magazine loaded with incendiary armament, dealing splash damage in a small radius. Overall Power is decreased by lack of penetration. |
LSAT | |
Standard Mag | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP armament capable of dealing more impairment to armored targets. |
Incendiary Ammo | Standard magazine loaded with incendiary ammunition, dealing splash damage in a pocket-sized radius. Overall Power is decreased by lack of penetration. |
M60 | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more impairment to armored targets. |
Incendiary Ammo | Standard mag loaded with incendiary ammunition, dealing splash impairment in a small radius. Overall Power is decreased past lack of penetration. |
Ultimax MK.5 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Incendiary Ammo | Standard magazine loaded with incendiary ammunition, dealing splash harm in a small radius. Overall Ability is decreased by lack of penetration. |
Blazon 95 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Incendiary Ammo | Standard mag loaded with incendiary ammunition, dealing splash damage in a modest radius. Overall Power is decreased by lack of penetration. |
PKP | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more than harm to armored targets. |
Incendiary Ammo | Standard magazine loaded with incendiary ammunition, dealing splash damage in a modest radius. Overall Power is decreased past lack of penetration. |
RPK | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more than harm to armored targets. |
Incendiary Ammo | Standard magazine loaded with incendiary ammunition, dealing splash damage in a small-scale radius. Overall Power is decreased by lack of penetration. |
Submachine Guns (SMG) Magazines | |
MP7 | |
Standard Mag | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more impairment to armored targets. |
MP9 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more harm to armored targets. |
P90 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Vector | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more damage to armored targets. |
Skorpion | |
Standard Mag | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more impairment to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
PP-xix | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more impairment to armored targets. |
PP-2000 | |
Standard Mag | Standard mag loaded with FMJ armament. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more than damage to armored targets. |
Type 05 | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP armament capable of dealing more impairment to armored targets. |
Personal Defense Rifles (PDR) Magazines | |
Goblin | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
AKS-74U | |
Standard Mag | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more impairment to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
SR-3M | |
Standard Mag | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more than harm to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
SA58 OSW | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more than damage to armored targets. |
Dual Magazines | Ii magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
PDR-C | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more harm to armored targets. |
Extended Magazine | Extended magazine loaded with FMJ ammunition. |
L22A2 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ armament. |
Mk17 | |
Standard Magazine | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Dual Magazines | 2 magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ ammunition. |
OCP-11 | |
Standard Magazine | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more damage to armored targets. |
Dual Magazines | Two magazines coupled together, increasing the speed of every other reload. Magazines loaded with FMJ armament. |
Shotgun Armament | |
M590A1 | |
Buckshot | Standard 12-gauge buckshot shotgun armament. |
Dragon'due south Breath | Incendiary ammunition capable of burning targets over time. This special ammunition has decreased Range and Power. |
M1014 | |
Buckshot | Standard 12-guess buckshot shotgun ammunition. |
Dragon's Breath | Incendiary ammunition capable of called-for targets over time. This special ammunition has decreased Range and Power. |
M12 | |
Buckshot | Standard 12-judge buckshot shotgun ammunition. |
Dragon'due south Breath | Incendiary ammunition capable of burning targets over fourth dimension. This special armament has decreased Range and Ability. |
RMB-93 | |
Buckshot | Standard 12-judge buckshot shotgun armament. |
Dragon'due south Jiff | Incendiary ammunition capable of called-for targets over time. This special ammunition has decreased Range and Power. |
Saiga 12 | |
Buckshot | Standard 12-gauge buckshot shotgun armament. |
Dragon'due south Breath | Incendiary ammunition capable of burning targets over time. This special ammunition has decreased Range and Ability. |
MTS-255 | |
Buckshot | Standard 12-gauge buckshot shotgun ammunition. |
Dragon's Breath | Incendiary armament capable of burning targets over time. This special ammunition has decreased Range and Power. |
Sniper Burglarize Magazines | |
M110 | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more impairment to armored targets. |
Exacto Ammo | Cocky-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight. The added guidance system decreases Power. |
Raufoss Ammo | Special ammunition that explodes on impact, dealing splash damage in a small radius. Overall Power is decreasing by the lack of penetration. |
SRR | |
Standard Mag | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more than harm to armored targets. |
Exacto Ammo | Cocky-guiding projectile capable of locking on to an enemy and adjusting it'due south trajectory mid-flight. The added guidance organisation decreases Power. |
Raufoss Ammo | Special armament that explodes on touch on, dealing splash damage in a small radius. Overall Ability is decreasing by the lack of penetration. |
MSR | |
Standard Mag | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Exacto Ammo | Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flying. The added guidance system decreases Ability. |
Raufoss Ammo | Special ammunition that explodes on impact, dealing splash damage in a pocket-sized radius. Overall Power is decreasing by the lack of penetration. |
PSL-54C | |
Standard Mag | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more than damage to armored targets. |
Exacto Ammo | Cocky-guiding projectile capable of locking on to an enemy and adjusting it'south trajectory mid-flight. The added guidance system decreases Power. |
Raufoss Ammo | Special ammunition that explodes on bear upon, dealing splash damage in a minor radius. Overall Power is decreasing past the lack of penetration. |
VSS | |
Standard Mag | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more damage to armored targets. |
Exacto Ammo | Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight. The added guidance system decreases Ability. |
Raufoss Ammo | Special ammunition that explodes on touch on, dealing splash damage in a small radius. Overall Power is decreasing by the lack of penetration. |
KSVK | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more damage to armored targets. |
Exacto Ammo | Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight. The added guidance organisation decreases Ability. |
Raufoss Ammo | Special armament that explodes on impact, dealing splash impairment in a small radius. Overall Power is decreasing past the lack of penetration. |
Handgun Magazines | |
45T | |
Standard Magazine | Standard magazine loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more damage to armored targets. |
KARD | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
GSh-18 | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP armament capable of dealing more damage to armored targets. |
OTS-33 | |
Standard Magazine | Standard mag loaded with FMJ armament. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more harm to armored targets. |
Five 7 | |
Standard Magazine | Standard magazine loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard mag loaded with AP ammunition capable of dealing more impairment to armored targets. |
Wild Boar | |
Standard Magazine | Standard mag loaded with FMJ ammunition. |
Armor Piercing Ammo | Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets. |
Source: https://ghostrecon.fandom.com/wiki/Gunsmith
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